This is bolstered by the fact that it’s not the game we would have gotten if Ron and Dave worked on it thirty years ago. Even a few from Dave Grossman during the early days of Telltale Games.īut, Return to Monkey Island is special because it doubles as a third game in a trilogy without erasing what came after. Of course, as any adventure game historian will tell you (remember, I wrote the “not an actual book but a series of gussied-up blog posts” on the subject), Monkey Island got a bunch of games after creator Ron Gilbert left LucasArts. That, and some of the finest interactive comedy you’re likely to find this or any year. Story and characters remain at the forefront of it all. But Return to Monkey Island retains its anachronistic charm, to the point where it feels like nothing has been lost in the very long time it has been since Monkey Island 2. There are modern touches, a few modern references, and even certain situations and characters are recontextualised. There are callbacks and familiar faces aplenty, but the story is original, engaging, and chock full of humour and warmth. So much more than a nostalgia trip into familiar territory. Return to Monkey Island is so much more than fan service. The fourth-wall breaking makes a return, as do a few tried and true story beats, but it still manages to feel every bit as original and timeless as what LucasArts delivered back in the day. It spans multiple islands and several well-realised locations.
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